ROFL, I mixed up the */ and /*...
That's not it guys, I added them over the uncommented part.
--
MoD,
Always @ your service.
> */
> if (pev->button & IN_JUMP)
> {
> // If on a ladder, jump off the ladder
> // else Jump
> Jump();
> }
> // If trying to duck, already ducked, or in the process of ducking
> if ((pev->button & IN_DUCK) || FBitSet(pev->flags,FL_DUCKING) ||
> (m_afPhysicsFlags & PFLAG_DUCKING) )
> Duck();
> /*
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