ROFL, I mixed up the */ and /*...

That's not it guys, I added them over the uncommented part.

--
      MoD,

            Always @ your service.
> */
>  if (pev->button & IN_JUMP)
>  {
>   // If on a ladder, jump off the ladder
>   // else Jump
>   Jump();
>  }
>  // If trying to duck, already ducked, or in the process of ducking
>  if ((pev->button & IN_DUCK) || FBitSet(pev->flags,FL_DUCKING) ||
> (m_afPhysicsFlags & PFLAG_DUCKING) )
>   Duck();
> /*


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