Oh, ok :\

This means I cant have me a Jump-Ricochet server side mod, eh?

no big deal.

Thanks for the help, I appreciate it.

--
      MoD,

            Always @ your service.

----- Original Message -----
From: "Starbreaker" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 07, 2002 7:19 PM
Subject: Re: [hlcoders] Jump-hacking ricochet


> Just woke up, and did not bother to open teh code up yet, but if I
remember
> right, all jump psysics are handled in shared code in pm_shared (or
> ssoomething like that).  What this means, that is in order for your change
> to work, you need to compile both the mp.dll and cl_dll after you make
> changes, and replace both.
>
> This was a small problem I had had at one time, with trying to change jump
> height.
>
> I will look again later today, but this might be a quick heelp.
>
> Dave
>
> ----- Original Message -----
> From: "MoD" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, 07 December, 2002 02:59
> Subject: Re: [hlcoders] Jump-hacking ricochet
>
>
> > ROFL, I mixed up the */ and /*...
> >
> > That's not it guys, I added them over the uncommented part.
> >
> > --
> >       MoD,
> >
> >             Always @ your service.
> > > */
> > >  if (pev->button & IN_JUMP)
> > >  {
> > >   // If on a ladder, jump off the ladder
> > >   // else Jump
> > >   Jump();
> > >  }
> > >  // If trying to duck, already ducked, or in the process of ducking
> > >  if ((pev->button & IN_DUCK) || FBitSet(pev->flags,FL_DUCKING) ||
> > > (m_afPhysicsFlags & PFLAG_DUCKING) )
> > >   Duck();
> > > /*
> >
> >
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> >
> >
>
>
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