Just woke up, and did not bother to open teh code up yet, but if I remember
right, all jump psysics are handled in shared code in pm_shared (or
ssoomething like that).  What this means, that is in order for your change
to work, you need to compile both the mp.dll and cl_dll after you make
changes, and replace both.

This was a small problem I had had at one time, with trying to change jump
height.

I will look again later today, but this might be a quick heelp.

Dave

----- Original Message -----
From: "MoD" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, 07 December, 2002 02:59
Subject: Re: [hlcoders] Jump-hacking ricochet


> ROFL, I mixed up the */ and /*...
>
> That's not it guys, I added them over the uncommented part.
>
> --
>       MoD,
>
>             Always @ your service.
> > */
> >  if (pev->button & IN_JUMP)
> >  {
> >   // If on a ladder, jump off the ladder
> >   // else Jump
> >   Jump();
> >  }
> >  // If trying to duck, already ducked, or in the process of ducking
> >  if ((pev->button & IN_DUCK) || FBitSet(pev->flags,FL_DUCKING) ||
> > (m_afPhysicsFlags & PFLAG_DUCKING) )
> >   Duck();
> > /*
>
>
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