Was attempting to port a mod from a very old SDK to 2.3 by inserting the additions from the 2.3 SDK [using WinDiff].
Everything went pretty well, except for multiple 'weapon prediction' bugs. Example: When I "fire" the crowbar, it basically has no delay that I can see. It hits the wall as fast as it can so after holding it down for a few secs I might have 100 holes in the wall =D. Did I forget something? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

