> How does UTIL_WeaponTimeBase actually work? On the server, is it
> the same as gpGlobals->time?
On the server, UTIL_WeaponTimeBase returns gpGlobals->time if you don't have
CLIENT_WEAPONS defined otherwise it returns 0.0f...
float UTIL_WeaponTimeBase( void )
{
#if defined( CLIENT_WEAPONS )
return 0.0;
#else
return gpGlobals->time;
#endif
}
Jeffrey "botman" Broome
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