Someone posted solutions to this at:
http://www.thewavelength.net/forums

Search for 'rocket crowbar'. I believe the problem related to the code that
is run when you 'miss' all entities either not delaying something properly
(not setting the 'next primary attack' value correctly).

At 11:31 PM 2/13/2003 -0500, you wrote:
Was attempting to port a mod from a very old SDK to 2.3 by inserting the
additions from the 2.3 SDK [using WinDiff].

Everything went pretty well, except for multiple 'weapon prediction' bugs.

Example: When I "fire" the crowbar, it basically has no delay that I can
see. It hits the wall as fast as it can so after holding it down for a few
secs I might have 100 holes in the wall =D.

Did I forget something?

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