Someone posted solutions to this at: http://www.thewavelength.net/forums
Search for 'rocket crowbar'. I believe the problem related to the code that is run when you 'miss' all entities either not delaying something properly (not setting the 'next primary attack' value correctly). At 11:31 PM 2/13/2003 -0500, you wrote:
Was attempting to port a mod from a very old SDK to 2.3 by inserting the additions from the 2.3 SDK [using WinDiff]. Everything went pretty well, except for multiple 'weapon prediction' bugs. Example: When I "fire" the crowbar, it basically has no delay that I can see. It hits the wall as fast as it can so after holding it down for a few secs I might have 100 holes in the wall =D. Did I forget something? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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