> Was attempting to port a mod from a very old SDK to 2.3 by inserting the > additions from the 2.3 SDK [using WinDiff]. > > Everything went pretty well, except for multiple 'weapon prediction' bugs. > > Example: When I "fire" the crowbar, it basically has no delay that I can > see. It hits the wall as fast as it can so after holding it down for a few > secs I might have 100 holes in the wall =D. > > Did I forget something?
Are you using UTIL_WeaponTimeBase() for the delay values (i.e. don't use gpGlobals->time on the client). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

