> Was attempting to port a mod from a very old SDK to 2.3 by inserting the
> additions from the 2.3 SDK [using WinDiff].
>
> Everything went pretty well, except for multiple 'weapon prediction' bugs.
>
> Example: When I "fire" the crowbar, it basically has no delay that I can
> see. It hits the wall as fast as it can so after holding it down for a few
> secs I might have 100 holes in the wall =D.
>
> Did I forget something?

Are you using UTIL_WeaponTimeBase() for the delay values (i.e. don't use
gpGlobals->time on the client).

Jeffrey "botman" Broome

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