> You may have to wind up loading the BSP and brush geometry yourself > and > extracting the information you need from there. Not a good > solution I know > because it can take up quite a bit of memory. Perhaps if you > only load the brush model geometry and not load the world BSP > geometry, it won't take quite so much memory.
I think I'll stick with caching the initial value of pmove->physents[0].model and assuming it's the address of the engine's models array. It's working so far. :) Jim _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

