> You may have to wind up loading the BSP and brush geometry yourself
> and
> extracting the information you need from there.   Not a good
> solution I know
> because it can take up quite a bit of memory.  Perhaps if you
> only load the brush model geometry and not load the world BSP
> geometry, it won't take quite so much memory.

I think I'll stick with caching the initial value of
pmove->physents[0].model and assuming it's the address of the engine's
models array.  It's working so far. :)

Jim



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to