> Michael A. Hobson wrote: > > Try using the Studio Model Renderer API defined in cl_dll/r_studioint.h > > > > iEngineStudio.GetModelByIndex(1) is the world model corresponding > > to the WorldSpawn entity and so forth. > > > > The return value is a pointer to struct model_s (defined in > > common/com_model.h) > > Only problem there is no corresponding function on the server. (Is there?) > > Jim
pfnGetModelPtr(edict_t *pEdict) Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

