> Michael A. Hobson wrote:
> > Try using the Studio Model Renderer API defined in cl_dll/r_studioint.h
> >
> > iEngineStudio.GetModelByIndex(1) is the world model corresponding
> > to the WorldSpawn entity and so forth.
> >
> > The return value is a pointer to struct model_s (defined in
> > common/com_model.h)
>
> Only problem there is no corresponding function on the server.  (Is
there?)
>
> Jim

pfnGetModelPtr(edict_t *pEdict)

Jeffrey "botman" Broome

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