jc wrote: > where abouts did you set the values (remembering that im not much more > than a dumb ass n00b)
There are two ways that I know of, both in pm_shared, since I can't see any other way to get a pointer to the engine's models array (Botman - I tried GetModelPointer but it fails for brush models :) )
Try using the Studio Model Renderer API defined in cl_dll/r_studioint.h
iEngineStudio.GetModelByIndex(1) is the world model corresponding to the WorldSpawn entity and so forth.
The return value is a pointer to struct model_s (defined in common/com_model.h)
{OLD}Sneaky_Bastard! Michael A. Hobson icq: #2186709 emial: <a href=/faq.html#spam>[EMAIL PROTECTED]</a>
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