> > > > pfnGetModelPtr(edict_t *pEdict) > > > > Jeffrey "botman" Broome > > That only seems to work for studio models. I get a cache failure when I > use that function for a BSP model.
Bummer! I know it was asked about before, but I've never tried using pfnGetModelPtr() on BSP entities. I guess the "cache failure" is because the world isn't precached like normal models would be (see Ken's previous post on Half-Life model caching). You may have to wind up loading the BSP and brush geometry yourself and extracting the information you need from there. Not a good solution I know because it can take up quite a bit of memory. Perhaps if you only load the brush model geometry and not load the world BSP geometry, it won't take quite so much memory. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

