> About SDK - so it could be possible to develop mods using 007 engine > (heavily modified HL engine)? > Structure of mod folders is changed, it looks clean. i.e. no mess like > in HL mods with different .hpk, .lst, .cfg's... There is pak0.pak-like > file assets.007, but all in all everything looks familar (.mdl file > format), but some things like textures in .png format (NO WAD3!!!! > :-)) ) are new and... comfortable I think :)
It won't be possible for you to build maps for Nightfire since the BSP format has changed slightly. Trying to load a .bsp file built with the Valve SDK (or Zoner's Half-Life Tools) will simply not work. There were some BSP internal changes required to support some of the rendering modifications in the Nightfire engine. The model file (.mdl) format is also different than the Half-Life engine format so you won't be able to build custom models. About the only thing you could change would be the sound or some of the textures (in PNG format). Everything else would require the Nightfire version of the tools which would have been in the SDK if one were released, so it would essentially be the same game just with different voices and textures. > P.S. Botman, tell Gearbox webmaster to update the site, cos Bond is still > in project section of games, which are currently "under consruction" Yeah, the webmaster doesn't update the web site very often. I'll send him an e-mail asking about updating the project status. > P.P.S. may I ask question about Gearcraft? If so, then... > Does it support faces as a part of geomtry? Not vertex manipulation, > but faces? Some levels in Bond are in open areas and I thought it > would be hard to create them using terragen and vertex manipulation. You can't directly manipulate faces, but you still have vertex manipulation. I also don't believe that any kind of terrain utility was used to build the outdoor terrain. I believe everything was done by hand (by I could be mistaken). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

