> About SDK - so it could be possible to develop mods using 007 engine
> (heavily modified HL engine)?
> Structure of mod folders is changed, it looks clean. i.e. no mess like
> in HL mods with different .hpk, .lst, .cfg's... There is pak0.pak-like
> file assets.007, but all in all everything looks familar (.mdl file
> format), but some things like textures in .png format (NO WAD3!!!!
> :-)) ) are new and... comfortable I think :)

It won't be possible for you to build maps for Nightfire since the BSP
format has changed slightly.  Trying to load a .bsp file built with the
Valve SDK (or Zoner's Half-Life Tools) will simply not work.  There were
some BSP internal changes required to support some of the rendering
modifications in the Nightfire engine.  The model file (.mdl) format is also
different than the Half-Life engine format so you won't be able to build
custom models.  About the only thing you could change would be the sound or
some of the textures (in PNG format).  Everything else would require the
Nightfire version of the tools which would have been in the SDK if one were
released, so it would essentially be the same game just with different
voices and textures.

> P.S. Botman, tell Gearbox webmaster to update the site, cos Bond is still
> in project section of games, which are currently "under consruction"

Yeah, the webmaster doesn't update the web site very often.  I'll send him
an e-mail asking about updating the project status.

> P.P.S. may I ask question about Gearcraft? If so, then...
> Does it support faces as a part of geomtry? Not vertex manipulation,
> but faces? Some levels in Bond are in open areas and I thought it
> would be hard to create them using terragen and vertex manipulation.

You can't directly manipulate faces, but you still have vertex manipulation.
I also don't believe that any kind of terrain utility was used to build the
outdoor terrain.  I believe everything was done by hand (by I could be
mistaken).

Jeffrey "botman" Broome

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