they are ripping out all of your AI? they must appreciate your work a lot
:o)

----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, March 08, 2003 5:52 PM
Subject: Re: Re[4]: [hlcoders] for GearBox people...Nightfire engine


> > I understand all that, I meant that it won't be hard to learn to
> > develop mods for Nightfire engine :) or to learn to migrate to that
> > modified engine.
>
> Um, yes it will be hard.  You won't have any SDK, you won't have any tools
> to build maps, models, or sprites.  And you won't have any way to create a
> new Game DLL (since there's no SDK source code).  How can you develop a
MOD
> for an engine without any tools to create new content (unless you're able
to
> reverse engineer the new .bsp format, the new .mdl format and maybe
> decompile the DLL code and re-write the assembly source as C++ code?  It
> would seem to me that all of this would be VERY hard.
>
> > Also I guess engine update that should be released in summer of 2002
> > be4 Gearbox abandoned CS:CZ should contain some of major changes seen
> > in Nightfire. Am I right?
> > And when Gearbox stopped working on CS, did you gave modified engine
> > to (Ritual? - sorry, I am not fan of CS, so don't know who develops it
> > now)... if so, will be there this engine update?
>
> When Gearbox stopped working on Condition Zero, Valve was given everything
> that Gearbox had done up to that point.  When Ritual took over CZ, they
> didn't want to use Worldcraft or Gearcraft and instead went with QERadiant
> for the level editor (since they were more familiar with it than
> Worldcraft/Gearcraft).  Since Ritual isn't using Worldcraft or Gearcraft,
it
> seems very unlikely that Valve would release these along with CZ (since
they
> weren't used in the making of CZ).  I know that Ritual scrapped all the AI
> stuff that Gearbox had done and was planning on using Half-Life's default
AI
> system (with some modifications).  This is all game code and doesn't
require
> engine changes.  There were some engine changes for things like
transparent
> player view models (seen in the riot shield of CS 1.6).  This one change
is
> the only engine change that I am aware of that will be in Condition Zero.
> For any of the other changes, you will have to wait until CZ is released
to
> find out for yourself.  Valve and Ritual do not keep Gearbox in the loop
as
> far as what they are planning for Condition Zero.
>
> Jeffrey "botman" Broome
>
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