they are ripping out all of your AI? they must appreciate your work a lot :o)
----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, March 08, 2003 5:52 PM Subject: Re: Re[4]: [hlcoders] for GearBox people...Nightfire engine > > I understand all that, I meant that it won't be hard to learn to > > develop mods for Nightfire engine :) or to learn to migrate to that > > modified engine. > > Um, yes it will be hard. You won't have any SDK, you won't have any tools > to build maps, models, or sprites. And you won't have any way to create a > new Game DLL (since there's no SDK source code). How can you develop a MOD > for an engine without any tools to create new content (unless you're able to > reverse engineer the new .bsp format, the new .mdl format and maybe > decompile the DLL code and re-write the assembly source as C++ code? It > would seem to me that all of this would be VERY hard. > > > Also I guess engine update that should be released in summer of 2002 > > be4 Gearbox abandoned CS:CZ should contain some of major changes seen > > in Nightfire. Am I right? > > And when Gearbox stopped working on CS, did you gave modified engine > > to (Ritual? - sorry, I am not fan of CS, so don't know who develops it > > now)... if so, will be there this engine update? > > When Gearbox stopped working on Condition Zero, Valve was given everything > that Gearbox had done up to that point. When Ritual took over CZ, they > didn't want to use Worldcraft or Gearcraft and instead went with QERadiant > for the level editor (since they were more familiar with it than > Worldcraft/Gearcraft). Since Ritual isn't using Worldcraft or Gearcraft, it > seems very unlikely that Valve would release these along with CZ (since they > weren't used in the making of CZ). I know that Ritual scrapped all the AI > stuff that Gearbox had done and was planning on using Half-Life's default AI > system (with some modifications). This is all game code and doesn't require > engine changes. There were some engine changes for things like transparent > player view models (seen in the riot shield of CS 1.6). This one change is > the only engine change that I am aware of that will be in Condition Zero. > For any of the other changes, you will have to wait until CZ is released to > find out for yourself. Valve and Ritual do not keep Gearbox in the loop as > far as what they are planning for Condition Zero. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

