> I understand all that, I meant that it won't be hard to learn to > develop mods for Nightfire engine :) or to learn to migrate to that > modified engine.
Um, yes it will be hard. You won't have any SDK, you won't have any tools to build maps, models, or sprites. And you won't have any way to create a new Game DLL (since there's no SDK source code). How can you develop a MOD for an engine without any tools to create new content (unless you're able to reverse engineer the new .bsp format, the new .mdl format and maybe decompile the DLL code and re-write the assembly source as C++ code? It would seem to me that all of this would be VERY hard. > Also I guess engine update that should be released in summer of 2002 > be4 Gearbox abandoned CS:CZ should contain some of major changes seen > in Nightfire. Am I right? > And when Gearbox stopped working on CS, did you gave modified engine > to (Ritual? - sorry, I am not fan of CS, so don't know who develops it > now)... if so, will be there this engine update? When Gearbox stopped working on Condition Zero, Valve was given everything that Gearbox had done up to that point. When Ritual took over CZ, they didn't want to use Worldcraft or Gearcraft and instead went with QERadiant for the level editor (since they were more familiar with it than Worldcraft/Gearcraft). Since Ritual isn't using Worldcraft or Gearcraft, it seems very unlikely that Valve would release these along with CZ (since they weren't used in the making of CZ). I know that Ritual scrapped all the AI stuff that Gearbox had done and was planning on using Half-Life's default AI system (with some modifications). This is all game code and doesn't require engine changes. There were some engine changes for things like transparent player view models (seen in the riot shield of CS 1.6). This one change is the only engine change that I am aware of that will be in Condition Zero. For any of the other changes, you will have to wait until CZ is released to find out for yourself. Valve and Ritual do not keep Gearbox in the loop as far as what they are planning for Condition Zero. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

