Hello Botman, Saturday, March 8, 2003, 7:52:55 PM, you wrote: b> Um, yes it will be hard. You won't have any SDK, you won't have any tools b> to build maps, models, or sprites... Botman, Botman :) I meant that this will be easy if Gearbox WILL RELEASE NIGHTFIRE SDK! :-))))
b> (unless you're able to b> reverse engineer the new .bsp format, the new .mdl format and maybe b> decompile the DLL code and re-write the assembly source as C++ code? It b> would seem to me that all of this would be VERY hard. I can do everything of that except decompiling DLL :) I already figured out what had happened with .dol (ps2 hl) format. And sprites... I think my exprience with SprExplorer will help me to hack .spz format too ;-) But at first need to extract assets.007... Header is not encrypted, but I don't know about content. I hope not, cos I am not good at encryption, never tried that. Best regards, Vyacheslav Djura Deep-Shadows _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

