Hello Botman,

Saturday, March 8, 2003, 7:52:55 PM, you wrote:
b> Um, yes it will be hard.  You won't have any SDK, you won't have any tools
b> to build maps, models, or sprites...
Botman, Botman :) I meant that this will be easy if Gearbox WILL
RELEASE NIGHTFIRE SDK! :-))))

b> (unless you're able to
b> reverse engineer the new .bsp format, the new .mdl format and maybe
b> decompile the DLL code and re-write the assembly source as C++ code?  It
b> would seem to me that all of this would be VERY hard.
I can do everything of that except decompiling DLL :) I already
figured out what had happened with .dol (ps2 hl) format. And
sprites... I think my exprience with SprExplorer will help me to hack
.spz format too ;-) But at first need to extract assets.007... Header
is not encrypted, but I don't know about content. I hope not, cos I am
not good at encryption, never tried that.

Best regards,

Vyacheslav Djura
Deep-Shadows

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