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You can enable your own stencil buffer by removing the default GL context and
creating your own in dllmain.  Not sure how to do it in D3D, but you get hte
idea.

Shimms

>couple of requests for valve:
>
>(1) i dont know is the stencil buffer is enabled in HL1 but in the next
>sdk could it be? Maybe a callback in the client to ask it if it wants
>anything... If the function isnt in the dll then defaults are used.
>
>(2) read only cvars. i'd like to be able to store values in cvars and be
>able to use them direct in code and allow users to see if they are set
>from code. i could have little query client commands to simulate this
>but a FCVAR_READONLY seems neater...
>
>onto hl2 questions.... how much physics code is exposed in hl2 to the
>mods? and is it predicted? oh my main question is: do 56k players have
>any chance with hl2 multiplayer ?
>
>*gets saving for cable or ADSL >_<*
>
>jc
>
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