iirc you cant have a stenscil buffer with a 16bit z-buffer, you have to use
a 32bit z-buffer, 24bits being for z-buffer data and the remaining 8bits are
used for stencil infomation

----- Original Message -----
From: "Marco Leise" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 22, 2003 7:03 PM
Subject: Re: [hlcoders] hl1 requests, hl2 hopes


> hmm, there are a few demo programs for OpenGL on the net - some use
stencil
> buffers. I would suggest you download one of them and compare your code to
> it. Maybe also try this 'debug message spam' about the config in one of
> these demo programs to go sure stencil buffer is reported correctly. Does
> it work with 16-bit at all?

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