It is a pity that stencil buffers have to be setup with the rendering
context :/
I would suggest you try it and do some evil stuff like switching to the
desktop and back, change resolution during a game and so on. If you don't
get a blank screen or your stencil buffer is lost it works.
Without knowing a single bit of the hl code I can only guess though.
Deactivate Valve's rendering context and activate yours and at the end
deactivate yours again, free it and activate Valve's. Or is the OpenGL
setup not burried in the HW.dll?

Is that safe O_O?

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You can enable your own stencil buffer by removing the default GL
context and
creating your own in dllmain.  Not sure how to do it in D3D, but you get
hte
idea.

Shimms




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