You do this just to make it 'safe', admit! I have no idea how else you
could solve it if not through tests and comparison. I haven't touched
OpenGL for a long time so that is just what I would do. :)

The only difference is i get the pixel descriptor thing from the
existing context then make my own based on it, but enabling the stencil
buffer O_o....

Marco Leise wrote:

hmm, there are a few demo programs for OpenGL on the net - some use
stencil
buffers. I would suggest you download one of them and compare your
code to
it. Maybe also try this 'debug message spam' about the config in one of
these demo programs to go sure stencil buffer is reported correctly.
Does
it work with 16-bit at all?


_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to