Phantom wrote:
iirc you cant have a stenscil buffer with a 16bit z-buffer, you have to
use
a 32bit z-buffer, 24bits being for z-buffer data and the remaining 8bits
are
used for stencil infomation
I was sure the nehe stencil tuts had a 16bit z-buffer :/ and I still
cant get it to work. There is no change in any of the values when i get
windows to describe the current pixel format. Its a though its going
back to the old settings >_<.... Anyone got this to work? Shimms you
said it could be done O_o... how the hell.... Do I have to destroy the
DC as well O_o?
g_hDC = wglGetCurrentDC();
g_hRC = wglGetCurrentContext();
if (!g_hDC || !g_hRC)
{
::MessageBox(NULL, "OpenGL Could Not Be Located O_O", "ERROR",
MB_OK);
exit(1);
}
PIXELFORMATDESCRIPTOR pfd;
// we use hl's original pix format as a base...
int iPixelFormat = GetPixelFormat(g_hDC);
DescribePixelFormat(g_hDC, iPixelFormat,
sizeof(PIXELFORMATDESCRIPTOR), &pfd);
wglMakeCurrent( g_hDC, NULL );
wglDeleteContext( g_hRC );
g_hRC = NULL;
pfd.cStencilBits = 1;
pfd.cDepthBits = 32;
iPixelFormat = ChoosePixelFormat( g_hDC, &pfd );
SetPixelFormat( g_hDC, iPixelFormat, &pfd);
g_hRC = wglCreateContext( g_hDC );
wglMakeCurrent( g_hDC, g_hRC );
jc
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