I am working on a server side mod to add some new weapons to CS. I am having some difficulties finding a good way to kill a player.
If I use pfnClientKill() the kill gets logged as a suicide in place of a player on player kill. Alternatively I have tried sending Damage, Death, and Health messages; setting the players health to zero. None of these seem to trigger the logging of a kill and ending of a round. Anyone have any suggestions of what to try to get the server to log a player on player kill? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

