I am working on a server side mod to add some new weapons to CS. I am
having some difficulties finding a good way to kill a player.

If I use pfnClientKill() the kill gets logged as a suicide in place of a
player on player kill.

Alternatively I have tried sending Damage, Death, and Health messages;
setting the players health to zero. None of these seem to trigger the
logging of a kill and ending of a round.

Anyone have any suggestions of what to try to get the server to log a
player on player kill?



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