Thats just nasty :P

- voogru.


----- Original Message -----
From: "Oskar Lindgren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 28, 2003 9:57 PM
Subject: Re: [hlcoders] Looking for a good way to kill players


> Just run a console cmd, "kick <name>"
>
> ----- Original Message -----
> From: "Admin" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, August 29, 2003 1:36 AM
> Subject: RE: [hlcoders] Looking for a good way to kill players
>
>
> > Directly calling TakeDamage() in CS leads to a server crash or at least
> > fudging the CBaseEntity to try to make the call to TakeDamage() leads to
> > a server crash.
> >
> > Thanks for the feedback. I really do appreciate it. Interesting idea
> > with the spawn of trigger hurt very creative I would not thought of
> > that.
> >
> > In the end though it seems, to me, equivalent to calling pfnClientKill()
> > and blocking the Death message and log message replacing both with a
> > custom one (at least I think it is the same. I may be missing some
> > larger point).
> >
> > On a side note I want to thank botman for the monstermod code. Between
> > monstermod, chickenmod, Quake 1, trace_plugin, and HL SDK I have been
> > able to extract many answers to head scratchers.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of voogru
> > Sent: Thursday, August 28, 2003 6:44 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Looking for a good way to kill players
> >
> > I have successfully used TakeDamage before, but its just way too buggy
> > (for
> > example. in NS I could call TakeDamage in windows just fine, but in
> > linux it
> > liked to crash).
> >
> >
> > ----- Original Message -----
> > From: "botman" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Thursday, August 28, 2003 5:58 PM
> > Subject: Re: [hlcoders] Looking for a good way to kill players
> >
> >
> > > > If you can do all that.. wouldn't it be easier to like, call
> > TakeDamage
> > on
> > > > the player at like 300 damage? ;p
> > >
> > > TakeDamage() isn't accessible from outside the MOD source code (i.e
> > using
> > a
> > > metamod style plugin).  You have to damage the entities by changing
> > their
> > > health (available in the edict_s structure) or by spawning an entity
> > that
> > > will damage the player (like trigger_hurt, etc.).
> > >
> > > Personally, I just like to spawn a bunch of snarks around them and
> > watch
> > > them die a horrible death!  :)
> > >
> > > Jeffrey "botman" Broome
> > >
> > >
> > > _______________________________________________
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> > >
> > >
> > >
> >
> >
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> >
> >
> >
> >
> >
> > _______________________________________________
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> >
> >
>
>
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