Thats just nasty :P - voogru.
----- Original Message ----- From: "Oskar Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, August 28, 2003 9:57 PM Subject: Re: [hlcoders] Looking for a good way to kill players > Just run a console cmd, "kick <name>" > > ----- Original Message ----- > From: "Admin" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, August 29, 2003 1:36 AM > Subject: RE: [hlcoders] Looking for a good way to kill players > > > > Directly calling TakeDamage() in CS leads to a server crash or at least > > fudging the CBaseEntity to try to make the call to TakeDamage() leads to > > a server crash. > > > > Thanks for the feedback. I really do appreciate it. Interesting idea > > with the spawn of trigger hurt very creative I would not thought of > > that. > > > > In the end though it seems, to me, equivalent to calling pfnClientKill() > > and blocking the Death message and log message replacing both with a > > custom one (at least I think it is the same. I may be missing some > > larger point). > > > > On a side note I want to thank botman for the monstermod code. Between > > monstermod, chickenmod, Quake 1, trace_plugin, and HL SDK I have been > > able to extract many answers to head scratchers. > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of voogru > > Sent: Thursday, August 28, 2003 6:44 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Looking for a good way to kill players > > > > I have successfully used TakeDamage before, but its just way too buggy > > (for > > example. in NS I could call TakeDamage in windows just fine, but in > > linux it > > liked to crash). > > > > > > ----- Original Message ----- > > From: "botman" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Thursday, August 28, 2003 5:58 PM > > Subject: Re: [hlcoders] Looking for a good way to kill players > > > > > > > > If you can do all that.. wouldn't it be easier to like, call > > TakeDamage > > on > > > > the player at like 300 damage? ;p > > > > > > TakeDamage() isn't accessible from outside the MOD source code (i.e > > using > > a > > > metamod style plugin). You have to damage the entities by changing > > their > > > health (available in the edict_s structure) or by spawning an entity > > that > > > will damage the player (like trigger_hurt, etc.). > > > > > > Personally, I just like to spawn a bunch of snarks around them and > > watch > > > them die a horrible death! :) > > > > > > Jeffrey "botman" Broome > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

