I have successfully used TakeDamage before, but its just way too buggy (for
example. in NS I could call TakeDamage in windows just fine, but in linux it
liked to crash).


----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 28, 2003 5:58 PM
Subject: Re: [hlcoders] Looking for a good way to kill players


> > If you can do all that.. wouldn't it be easier to like, call TakeDamage
on
> > the player at like 300 damage? ;p
>
> TakeDamage() isn't accessible from outside the MOD source code (i.e using
a
> metamod style plugin).  You have to damage the entities by changing their
> health (available in the edict_s structure) or by spawning an entity that
> will damage the player (like trigger_hurt, etc.).
>
> Personally, I just like to spawn a bunch of snarks around them and watch
> them die a horrible death!  :)
>
> Jeffrey "botman" Broome
>
>
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