I have successfully used TakeDamage before, but its just way too buggy (for example. in NS I could call TakeDamage in windows just fine, but in linux it liked to crash).
----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, August 28, 2003 5:58 PM Subject: Re: [hlcoders] Looking for a good way to kill players > > If you can do all that.. wouldn't it be easier to like, call TakeDamage on > > the player at like 300 damage? ;p > > TakeDamage() isn't accessible from outside the MOD source code (i.e using a > metamod style plugin). You have to damage the entities by changing their > health (available in the edict_s structure) or by spawning an entity that > will damage the player (like trigger_hurt, etc.). > > Personally, I just like to spawn a bunch of snarks around them and watch > them die a horrible death! :) > > Jeffrey "botman" Broome > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

