Directly calling TakeDamage() in CS leads to a server crash or at least fudging the CBaseEntity to try to make the call to TakeDamage() leads to a server crash.
Thanks for the feedback. I really do appreciate it. Interesting idea with the spawn of trigger hurt very creative I would not thought of that. In the end though it seems, to me, equivalent to calling pfnClientKill() and blocking the Death message and log message replacing both with a custom one (at least I think it is the same. I may be missing some larger point). On a side note I want to thank botman for the monstermod code. Between monstermod, chickenmod, Quake 1, trace_plugin, and HL SDK I have been able to extract many answers to head scratchers. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of voogru Sent: Thursday, August 28, 2003 6:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Looking for a good way to kill players I have successfully used TakeDamage before, but its just way too buggy (for example. in NS I could call TakeDamage in windows just fine, but in linux it liked to crash). ----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, August 28, 2003 5:58 PM Subject: Re: [hlcoders] Looking for a good way to kill players > > If you can do all that.. wouldn't it be easier to like, call TakeDamage on > > the player at like 300 damage? ;p > > TakeDamage() isn't accessible from outside the MOD source code (i.e using a > metamod style plugin). You have to damage the entities by changing their > health (available in the edict_s structure) or by spawning an entity that > will damage the player (like trigger_hurt, etc.). > > Personally, I just like to spawn a bunch of snarks around them and watch > them die a horrible death! :) > > Jeffrey "botman" Broome > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

