> If you can do all that.. wouldn't it be easier to like, call TakeDamage on
> the player at like 300 damage? ;p

TakeDamage() isn't accessible from outside the MOD source code (i.e using a
metamod style plugin).  You have to damage the entities by changing their
health (available in the edict_s structure) or by spawning an entity that
will damage the player (like trigger_hurt, etc.).

Personally, I just like to spawn a bunch of snarks around them and watch
them die a horrible death!  :)

Jeffrey "botman" Broome


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