I've thought about doing PNG for it too, but just never did. I actually
have PNG loading code sitting in another project of mine, I just didn't
bother to put it into this stuff. I really don't know why I didn't
bother putting it in, I think it had something to do with the team
saying like "you've put tga and jpeg in why bother with a third?" and I
guess that's why I never did;) (mind you, that was like 6 months ago
when I first did it. I just never really finished it until now.

-omega
http://www.frontline2.com


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of RDG O'Sullivan
> Sent: October 24, 2003 11:58 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] PNG format
>
> Message-ID: <[EMAIL PROTECTED]>
> Priority: NORMAL
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> X-OriginalArrivalTime: 25 Oct 2003 03:56:31.0605 (UTC)
> FILETIME=[F9B61250:01C39AAB]
>
> > JPG support? That's great. But what about the lossless PNG format?
> It supports full color with alpha channel, too and can be extremly
> small! Let me guess, there is no free decoder available?
>
> libpng (http://www.libpng.org/pub/png/)
>
> it is, after all, a standard developed with no patent protection or
> anything of the like in mind. GIF anyone? yeah, that's why.
>
> the PNG format can also be loaded by zlib and libmng, and source code
> is available if you want to write your own decoder.
>
> -randomnine-
>
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