tei wrote:

I have work at a some cyberlocal. My experience about config files is
that every user have is own, or use one from other user and edit. As
users move from comp to comp in cyberlocals or move from cyberlocal to
cyberlocal or from home to cyberlocal (and somethimes from home to
work!) can be very valuable a feature to make config files portable and
downloadable from Steam for custom mods/games.  The ability to "upload"
a configu file and "download" these config file can be automagically
(similar as Messanger downloading your contacts and other config) or by
a button or by console commands.

1. On-line Internet storage space is expensive to purchase, operate and maintain.

2. Valve is in the game development business, not the Internet file
storage business.

This problem can easily be overcome by having people set up an e-mail
account on a free (or low cost) Web based e-mail service (MSN, Yahoo,
etc.).  Send your config files in an e-mail to yourself and leave them
on the e-mail server.  When you move to another machine (whether across
the room, across town, or across the country), connect to your Web based
e-mail address and copy your config file(s) to the local machine.  When
you are done using that machine, delete the files.

The simplest solutions are often times the best.

--
Jeffrey "botman" Broome


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