I have work at a some cyberlocal. My experience about config files is that every user have is own, or use one from other user and edit. As users move from comp to comp in cyberlocals or move from cyberlocal to cyberlocal or from home to cyberlocal (and somethimes from home to work!) can be very valuable a feature to make config files portable and downloadable from Steam for custom mods/games. The ability to "upload" a configu file and "download" these config file can be automagically (similar as Messanger downloading your contacts and other config) or by a button or by console commands.
1. On-line Internet storage space is expensive to purchase, operate and maintain.
2. Valve is in the game development business, not the Internet file storage business.
This problem can easily be overcome by having people set up an e-mail account on a free (or low cost) Web based e-mail service (MSN, Yahoo, etc.). Send your config files in an e-mail to yourself and leave them on the e-mail server. When you move to another machine (whether across the room, across town, or across the country), connect to your Web based e-mail address and copy your config file(s) to the local machine. When you are done using that machine, delete the files.
The simplest solutions are often times the best.
-- Jeffrey "botman" Broome
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