I did the testing on MSVC and the final destination was linux, and it worked without change.
Thank you very much for those codes botman, the money one worked flawlessly. > The Linux HLDS has a -5(Might be +5) offset for all pvPrivateData things, I > belive. And there is a "Money" message. >From: <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: [hlcoders] pvPrivateData Question >Date: Thu, 13 Nov 2003 23:15:42 -0500 > >Thank you _very_ much, botman, after very many runs I was able to figure >out what I needed. > >I was looking for where Counter-Strike stores its money and came up with >this code that worked: > money = (short *)(pPlayer->edict()->pvPrivateData); > money+=230; > *money = (short)amount; > >The only problem I have now is updating the HUD to display the new money... >I know I need to use: > MESSAGE_BEGIN(MSG_ONE, TYPE, NULL, pPlayer->pEntity); > WRITE_LONG(amount); > WRITE_BYTE(true); > MESSAGE_END(); > >I don't know anything about working with the HUD... the problem is I don't >know what TYPE to use. Any insight? > >Thanks! > -----David "BAILOPAN" Anderson > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

