Thank you _very_ much, botman, after very many runs I was able to figure out what I
needed.
I was looking for where Counter-Strike stores its money and came up with this code
that worked:
money = (short *)(pPlayer->edict()->pvPrivateData);
money+=230;
*money = (short)amount;
The only problem I have now is updating the HUD to display the new money... I know I
need to use:
MESSAGE_BEGIN(MSG_ONE, TYPE, NULL, pPlayer->pEntity);
WRITE_LONG(amount);
WRITE_BYTE(true);
MESSAGE_END();
I don't know anything about working with the HUD... the problem is I don't know what
TYPE to use. Any insight?
Thanks!
-----David "BAILOPAN" Anderson
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