Never worked with Metamod before, but I assume you can listen for, and
catch, the gmsgxxxxxx variables when they're registered by the engine....
find the one that looks right (gmsgMoney or something like that).

At 17:15 14/11/2003, you wrote:
Thank you _very_ much, botman, after very many runs I was able to figure
out what I needed.

I was looking for where Counter-Strike stores its money and came up with
this code that worked:
     money = (short *)(pPlayer->edict()->pvPrivateData);
     money+=230;
     *money = (short)amount;

The only problem I have now is updating the HUD to display the new
money... I know I need to use:
   MESSAGE_BEGIN(MSG_ONE, TYPE, NULL, pPlayer->pEntity);
   WRITE_LONG(amount);
   WRITE_BYTE(true);
   MESSAGE_END();

I don't know anything about working with the HUD... the problem is I don't
know what TYPE to use.  Any insight?

Thanks!
     -----David "BAILOPAN" Anderson



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Programmer and Modeller for The Pokemod
http://pokemod.phantasmsoft.com

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