Below is a list of the messages and their ID's Counter Strike registers as meta mod sees them:
L 10/14/2003 - 18:50:56: Registered VoiceMask=64 L 10/14/2003 - 18:50:56: Registered ReqState=65 L 10/14/2003 - 18:51:09: Registered CurWeapon=66 L 10/14/2003 - 18:51:09: Registered Geiger=67 L 10/14/2003 - 18:51:09: Registered Flashlight=68 L 10/14/2003 - 18:51:09: Registered FlashBat=69 L 10/14/2003 - 18:51:09: Registered Health=70 L 10/14/2003 - 18:51:09: Registered Damage=71 L 10/14/2003 - 18:51:09: Registered Battery=72 L 10/14/2003 - 18:51:09: Registered Train=73 L 10/14/2003 - 18:51:09: Registered HudTextPro=74 L 10/14/2003 - 18:51:09: Registered HudText=75 L 10/14/2003 - 18:51:09: Registered SayText=76 L 10/14/2003 - 18:51:09: Registered TextMsg=77 L 10/14/2003 - 18:51:09: Registered WeaponList=78 L 10/14/2003 - 18:51:09: Registered ResetHUD=79 L 10/14/2003 - 18:51:09: Registered InitHUD=80 L 10/14/2003 - 18:51:09: Registered ViewMode=81 L 10/14/2003 - 18:51:09: Registered GameTitle=82 L 10/14/2003 - 18:51:09: Registered DeathMsg=83 L 10/14/2003 - 18:51:09: Registered ScoreAttrib=84 L 10/14/2003 - 18:51:09: Registered ScoreInfo=85 L 10/14/2003 - 18:51:09: Registered TeamInfo=86 L 10/14/2003 - 18:51:09: Registered TeamScore=87 L 10/14/2003 - 18:51:09: Registered GameMode=88 L 10/14/2003 - 18:51:09: Registered MOTD=89 L 10/14/2003 - 18:51:09: Registered ServerName=90 L 10/14/2003 - 18:51:09: Registered AmmoPickup=91 L 10/14/2003 - 18:51:09: Registered WeapPickup=92 L 10/14/2003 - 18:51:09: Registered ItemPickup=93 L 10/14/2003 - 18:51:09: Registered HideWeapon=94 L 10/14/2003 - 18:51:09: Registered SetFOV=95 L 10/14/2003 - 18:51:09: Registered ShowMenu=96 L 10/14/2003 - 18:51:09: Registered ScreenShake=97 L 10/14/2003 - 18:51:09: Registered ScreenFade=98 L 10/14/2003 - 18:51:09: Registered AmmoX=99 L 10/14/2003 - 18:51:09: Registered SendAudio=100 L 10/14/2003 - 18:51:09: Registered RoundTime=101 L 10/14/2003 - 18:51:09: Registered Money=102 L 10/14/2003 - 18:51:09: Registered ArmorType=103 L 10/14/2003 - 18:51:09: Registered BlinkAcct=104 L 10/14/2003 - 18:51:09: Registered StatusValue=105 L 10/14/2003 - 18:51:09: Registered StatusText=106 L 10/14/2003 - 18:51:09: Registered StatusIcon=107 L 10/14/2003 - 18:51:09: Registered BarTime=108 L 10/14/2003 - 18:51:09: Registered ReloadSound=109 L 10/14/2003 - 18:51:09: Registered Crosshair=110 L 10/14/2003 - 18:51:09: Registered NVGToggle=111 L 10/14/2003 - 18:51:09: Registered Radar=112 L 10/14/2003 - 18:51:09: Registered Spectator=113 L 10/14/2003 - 18:51:09: Registered VGUIMenu=114 L 10/14/2003 - 18:51:09: Registered AllowSpec=115 L 10/14/2003 - 18:51:09: Registered BombDrop=116 L 10/14/2003 - 18:51:09: Registered BombPickup=117 L 10/14/2003 - 18:51:09: Registered ClCorpse=118 L 10/14/2003 - 18:51:09: Registered HostagePos=119 L 10/14/2003 - 18:51:09: Registered HostageK=120 L 10/14/2003 - 18:51:09: Registered HLTV=121 L 10/14/2003 - 18:51:09: Registered SpecHealth=122 L 10/14/2003 - 18:51:09: Registered ForceCam=123 L 10/14/2003 - 18:51:09: Registered ADStop=124 L 10/14/2003 - 18:51:09: Registered ReceiveW=125 -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Koppes Sent: Friday, November 14, 2003 7:35 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] pvPrivateData Question Never worked with Metamod before, but I assume you can listen for, and catch, the gmsgxxxxxx variables when they're registered by the engine.... find the one that looks right (gmsgMoney or something like that). At 17:15 14/11/2003, you wrote: >Thank you _very_ much, botman, after very many runs I was able to figure >out what I needed. > >I was looking for where Counter-Strike stores its money and came up with >this code that worked: > money = (short *)(pPlayer->edict()->pvPrivateData); > money+=230; > *money = (short)amount; > >The only problem I have now is updating the HUD to display the new >money... I know I need to use: > MESSAGE_BEGIN(MSG_ONE, TYPE, NULL, pPlayer->pEntity); > WRITE_LONG(amount); > WRITE_BYTE(true); > MESSAGE_END(); > >I don't know anything about working with the HUD... the problem is I don't >know what TYPE to use. Any insight? > >Thanks! > -----David "BAILOPAN" Anderson > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ---------- Programmer and Modeller for The Pokemod http://pokemod.phantasmsoft.com ---------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

