Below is a list of the messages and their ID's Counter Strike registers
as meta mod sees them:

L 10/14/2003 - 18:50:56: Registered VoiceMask=64
L 10/14/2003 - 18:50:56: Registered ReqState=65
L 10/14/2003 - 18:51:09: Registered CurWeapon=66
L 10/14/2003 - 18:51:09: Registered Geiger=67
L 10/14/2003 - 18:51:09: Registered Flashlight=68
L 10/14/2003 - 18:51:09: Registered FlashBat=69
L 10/14/2003 - 18:51:09: Registered Health=70
L 10/14/2003 - 18:51:09: Registered Damage=71
L 10/14/2003 - 18:51:09: Registered Battery=72
L 10/14/2003 - 18:51:09: Registered Train=73
L 10/14/2003 - 18:51:09: Registered HudTextPro=74
L 10/14/2003 - 18:51:09: Registered HudText=75
L 10/14/2003 - 18:51:09: Registered SayText=76
L 10/14/2003 - 18:51:09: Registered TextMsg=77
L 10/14/2003 - 18:51:09: Registered WeaponList=78
L 10/14/2003 - 18:51:09: Registered ResetHUD=79
L 10/14/2003 - 18:51:09: Registered InitHUD=80
L 10/14/2003 - 18:51:09: Registered ViewMode=81
L 10/14/2003 - 18:51:09: Registered GameTitle=82
L 10/14/2003 - 18:51:09: Registered DeathMsg=83
L 10/14/2003 - 18:51:09: Registered ScoreAttrib=84
L 10/14/2003 - 18:51:09: Registered ScoreInfo=85
L 10/14/2003 - 18:51:09: Registered TeamInfo=86
L 10/14/2003 - 18:51:09: Registered TeamScore=87
L 10/14/2003 - 18:51:09: Registered GameMode=88
L 10/14/2003 - 18:51:09: Registered MOTD=89
L 10/14/2003 - 18:51:09: Registered ServerName=90
L 10/14/2003 - 18:51:09: Registered AmmoPickup=91
L 10/14/2003 - 18:51:09: Registered WeapPickup=92
L 10/14/2003 - 18:51:09: Registered ItemPickup=93
L 10/14/2003 - 18:51:09: Registered HideWeapon=94
L 10/14/2003 - 18:51:09: Registered SetFOV=95
L 10/14/2003 - 18:51:09: Registered ShowMenu=96
L 10/14/2003 - 18:51:09: Registered ScreenShake=97
L 10/14/2003 - 18:51:09: Registered ScreenFade=98
L 10/14/2003 - 18:51:09: Registered AmmoX=99
L 10/14/2003 - 18:51:09: Registered SendAudio=100
L 10/14/2003 - 18:51:09: Registered RoundTime=101
L 10/14/2003 - 18:51:09: Registered Money=102
L 10/14/2003 - 18:51:09: Registered ArmorType=103
L 10/14/2003 - 18:51:09: Registered BlinkAcct=104
L 10/14/2003 - 18:51:09: Registered StatusValue=105
L 10/14/2003 - 18:51:09: Registered StatusText=106
L 10/14/2003 - 18:51:09: Registered StatusIcon=107
L 10/14/2003 - 18:51:09: Registered BarTime=108
L 10/14/2003 - 18:51:09: Registered ReloadSound=109
L 10/14/2003 - 18:51:09: Registered Crosshair=110
L 10/14/2003 - 18:51:09: Registered NVGToggle=111
L 10/14/2003 - 18:51:09: Registered Radar=112
L 10/14/2003 - 18:51:09: Registered Spectator=113
L 10/14/2003 - 18:51:09: Registered VGUIMenu=114
L 10/14/2003 - 18:51:09: Registered AllowSpec=115
L 10/14/2003 - 18:51:09: Registered BombDrop=116
L 10/14/2003 - 18:51:09: Registered BombPickup=117
L 10/14/2003 - 18:51:09: Registered ClCorpse=118
L 10/14/2003 - 18:51:09: Registered HostagePos=119
L 10/14/2003 - 18:51:09: Registered HostageK=120
L 10/14/2003 - 18:51:09: Registered HLTV=121
L 10/14/2003 - 18:51:09: Registered SpecHealth=122
L 10/14/2003 - 18:51:09: Registered ForceCam=123
L 10/14/2003 - 18:51:09: Registered ADStop=124
L 10/14/2003 - 18:51:09: Registered ReceiveW=125

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Koppes
Sent: Friday, November 14, 2003 7:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] pvPrivateData Question

Never worked with Metamod before, but I assume you can listen for, and
catch, the gmsgxxxxxx variables when they're registered by the
engine....
find the one that looks right (gmsgMoney or something like that).

At 17:15 14/11/2003, you wrote:
>Thank you _very_ much, botman, after very many runs I was able to
figure
>out what I needed.
>
>I was looking for where Counter-Strike stores its money and came up
with
>this code that worked:
>      money = (short *)(pPlayer->edict()->pvPrivateData);
>      money+=230;
>      *money = (short)amount;
>
>The only problem I have now is updating the HUD to display the new
>money... I know I need to use:
>    MESSAGE_BEGIN(MSG_ONE, TYPE, NULL, pPlayer->pEntity);
>    WRITE_LONG(amount);
>    WRITE_BYTE(true);
>    MESSAGE_END();
>
>I don't know anything about working with the HUD... the problem is I
don't
>know what TYPE to use.  Any insight?
>
>Thanks!
>      -----David "BAILOPAN" Anderson
>
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
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----------
Programmer and Modeller for The Pokemod
http://pokemod.phantasmsoft.com

----------


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