if(GetBodygroup( 1 ) != 1)
{
pev->body = 0;
SetBodygroup(1,1);}
i'm calling this inside player prethink and normally in the first try the bodygroup 1 value is set to one. the problem is that the model doesnt change. there is no difference in which bodygroup is off or on. i tried this using a clean single player SDK and i still get the same results, i believe the model is not at fault here because the model onced work.
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