The Pokemod has a scripting engine (sort of... at the moment you have to write it in a language that looks disturbingly similar to ASM), but it's not hooked into Half-Life in any way (it has been, to test that it works)...
At 10:33 6/01/2004, you wrote:
Something like Natural-Selection's trigger_script entity. It doesn't do anything at the moment, but this: http://homepage.ntlworld.com/pr.searle/nsfaq/#11 suggests that the script engine is there... it just needs tieing to the entity. I really hope it gets implemented soon.
K. Mike Bradley wrote:Well Of course the AI could always use improvement. It was ground breaking in 1999 ... But now?
I would like to see a feature to add compilable script ent's in the Game Def file. What about a mod with a script compiler. A mod to end all mods so to speak. Then a new map "Script" entity could be added. I'd love to see more power put in the hands of mappers w/o having to make a new mod.
Then the Map is the mod. Kuel!
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