Codiac wrote:

You can do a lot of this stuff using Spirit of Halflife
http://spirit.valve-erc.com/

Jeff.


Cool mod!. Very complete. Huge.


+ about that:

You can use entitys to change some mod values, like player model, speed,
 ...weapons models, damage, skin..   So a new map can dramatically
customize mods.

Ex.
info_weapon
{
 weapon "1"
 model "weapon/1/modelbeta.mdl"
 damage "20"
 forceback "10"
}


Humm.... I have seen some good mods that use something like that, good ideas, by good modders, but I have forget what.


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