You can do a lot of this stuff using Spirit of Halflife http://spirit.valve-erc.com/
Jeff.
Cool mod!. Very complete. Huge.
+ about that:
You can use entitys to change some mod values, like player model, speed, ...weapons models, damage, skin.. So a new map can dramatically customize mods.
Ex.
info_weapon
{
weapon "1"
model "weapon/1/modelbeta.mdl"
damage "20"
forceback "10"
}
Humm.... I have seen some good mods that use something like that, good ideas, by good modders, but I have forget what.
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