There is a lot of that stuff done already. I've done a script plugin to change any cs/de/as/es (don't forget es ;-)) map into any of these objectives. It changes over each round... Check out all the plugins over at amxmod.net/forums However changing to new objectives like CTF or whatever, well it's a bit tougher but I guess you can trick the engine to do stuff like that pretty easily.
-----Ursprungligt meddelande----- Fr�n: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] F�r K. Mike Bradley Skickat: den 11 januari 2004 17:49 Till: [EMAIL PROTECTED] �mne: RE: [hlcoders] Scripting It would be nice to script the game play. I.E: King of the hill map in Counter-Strike One player is VIP and everyone else is a "T". The VIP is in a fortress. You can't do this with CS mod as it is. The cs_ as_ de_ maps are getting boring. If the mapper assigned names to all the spawns (CT1, CT2 .... T1, T1) Then the mapper could control scoring, game end etc... -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marco Leise Sent: Friday, January 09, 2004 5:50 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Scripting � think he just played Operation: Flashpoint too much :) But...what exactly do you want to script? Every mod would need new commands anyway, so maybe it is best to have mod coders create enough entities for interesting maps. Or create a scripting system if the entity count is capped under 200 like in a certain sci-fi mod ;) -- +++ GMX - die erste Adresse f�r Mail, Message, More +++ Neu: Preissenkung f�r MMS und FreeMMS! http://www.gmx.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

