Wonder if AMX plug-in with the small scripter could be ported in to the
game.dll in some way?

Or if AMX could be written to allow an MAP.amx file to be loaded when that
map is loaded????

De_dust.bsb ... De_dust.amx

What a neat way to add custom game functionality to a map w/o changing the
game.dll

I wanted to make a knife arena map where one from each team are paired
together in a caged area.
When one of the two dies, a gate is opened to allow that survivor to fight
the survivor of the next cage and so on till there is one man left. Then the
team with the survivor wins the round.

There are a mirad of other ideas I have had but require a new mod.
Minor game functionality changes should be doable in the map itself.

I don't have time to code a game.dll for each map.


Will it happen?
No
Things we want never happen.


We need volunteers!!!





-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel Koppes
Sent: Monday, January 05, 2004 9:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Adding a new skill level and Steam

The Pokemod has a scripting engine (sort of... at the moment you have to
write it in a language that looks disturbingly similar to ASM), but it's not
hooked into Half-Life in any way (it has been, to test that it works)...

At 10:33 6/01/2004, you wrote:
>Something like Natural-Selection's trigger_script entity.  It doesn't
>do anything at the moment, but this:
>http://homepage.ntlworld.com/pr.searle/nsfaq/#11
>suggests that the script engine is there... it just needs tieing to the
>entity.  I really hope it gets implemented soon.
>
>K. Mike Bradley wrote:
>>Well Of course the AI could always use improvement.
>>It was ground breaking in 1999 ... But now?
>>
>>I would like to see a feature to add compilable script ent's in the
>>Game Def file.
>>What about a mod with a script compiler.
>>A mod to end all mods so to speak.
>>Then a new map "Script" entity could be added.
>>I'd love to see more power put in the hands of mappers w/o having to
>>make a new mod.
>>
>>Then the Map is the mod.
>>Kuel!
>
>
>
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----------
Programmer and Modeller for The Pokemod
http://pokemod.phantasmsoft.com

----------


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