Wonder if AMX plug-in with the small scripter could be ported in to the game.dll in some way?
Or if AMX could be written to allow an MAP.amx file to be loaded when that map is loaded???? De_dust.bsb ... De_dust.amx What a neat way to add custom game functionality to a map w/o changing the game.dll I wanted to make a knife arena map where one from each team are paired together in a caged area. When one of the two dies, a gate is opened to allow that survivor to fight the survivor of the next cage and so on till there is one man left. Then the team with the survivor wins the round. There are a mirad of other ideas I have had but require a new mod. Minor game functionality changes should be doable in the map itself. I don't have time to code a game.dll for each map. Will it happen? No Things we want never happen. We need volunteers!!! -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Koppes Sent: Monday, January 05, 2004 9:16 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Adding a new skill level and Steam The Pokemod has a scripting engine (sort of... at the moment you have to write it in a language that looks disturbingly similar to ASM), but it's not hooked into Half-Life in any way (it has been, to test that it works)... At 10:33 6/01/2004, you wrote: >Something like Natural-Selection's trigger_script entity. It doesn't >do anything at the moment, but this: >http://homepage.ntlworld.com/pr.searle/nsfaq/#11 >suggests that the script engine is there... it just needs tieing to the >entity. I really hope it gets implemented soon. > >K. Mike Bradley wrote: >>Well Of course the AI could always use improvement. >>It was ground breaking in 1999 ... But now? >> >>I would like to see a feature to add compilable script ent's in the >>Game Def file. >>What about a mod with a script compiler. >>A mod to end all mods so to speak. >>Then a new map "Script" entity could be added. >>I'd love to see more power put in the hands of mappers w/o having to >>make a new mod. >> >>Then the Map is the mod. >>Kuel! > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > ---------- Programmer and Modeller for The Pokemod http://pokemod.phantasmsoft.com ---------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

