You can do a lot of this stuff using Spirit of Halflife
http://spirit.valve-erc.com/

Jeff.

tei wrote:

Marco Leise wrote:

� think he just played Operation: Flashpoint too much :)
But...what exactly do you want to script? Every mod would need new
commands
anyway, so maybe it is best to have mod coders create enough entities for
interesting maps. Or create a scripting system if the entity count is
capped
under 200 like in a certain sci-fi mod ;)



I think giving power to mapper is the better.


You can add this choices to mappers:

monster_foo_bar
{
model "monster/mypersonal.mdl"
health 200
weapon 64
}

So you can move from mod to map the choice of model, health, weapon,
etc.. whatever... This can help mappers to place very tough monster,
decors with interesting models.. etc..

Mappers can distribute this maps as pak files that will include a wad,
some mdl and the bsp itself. Like Q3 mappers do ( I think ).

This is powerfull, better and easier than real scripting.

I think.


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