If this is a repost, sorry... my PINE is acting weird this week.

Now, I know that Alfred told me not to remove CStrike entities.  However, I basically 
have no choice... I created a mod called "CSDM" which allows for instant respawning 
and it became very popular, and now I have _hoardes_ of people telling me to fix it 
for Steam... the weapons built up on the ground and up until now I've been removing 
weaponboxes+contents with no problem.

I have gone through a number of crafty but failed solutions, because, in the end, I 
have no clue what I'm doing.  I have tried making my OWN hashing system of entities I 
remove, and blocking engine calls whose Entity/offset pointers are illegal... to no 
success.  I have for hours watching trace outputs of how the engine reacts to entity 
removal.  I even tried rerouting all calls to a single valid entity which was  legal 
for CS to modify.

If it's not too much trouble, I'd like to know (Alfred, I think you're the only one 
who can really answer this), _is there a way to RemoveEntity (weaponbox specifically) 
and block CS calls from crashing?  And if so, what calls would need to blocked?  Would 
it be possible to, in a future CS update, put in a checking step in the CS engine 
which validates that an entity can be operated on before it blindly tries to act on it 
and crash?  Or am I utterly doomed?

Thanks for any response,
     -----David "BAILOPAN" Anderson


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