Nope, that doesn't work =) also, I can still remove hostages fine, don't need to do
anything tricky with 'em.
AssKicr can still remove scouts and USPs, with the original "safe weapon removal"
algorithm CSDM used. I don't know why or how it still works for just certain weapons.
-----David "BAILOPAN" Anderson
On Tue, 17 Feb 2004, Jonny Bergstr�m wrote:
> Hey Bailopan, did you try changing the weaponbox's classname, spawning
> it, then removing it?
> I did, and I was able to remove not only hostages in my Objectives
> Converter (so it wouldn't crash when switching from CS maps), but also a
> glock I dropped on dust.
>
> -----Ursprungligt meddelande-----
> Fr�n: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] F�r Jonny Bergstr�m
> Skickat: den 17 februari 2004 10:32
> Till: [EMAIL PROTECTED]
> �mne: SV: [hlcoders] RemoveEntity: New Question
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