Nope, that doesn't work =) also, I can still remove hostages fine, don't need to do 
anything tricky with 'em.

AssKicr can still remove scouts and USPs, with the original "safe weapon removal" 
algorithm CSDM used.  I don't know why or how it still works for just certain weapons.
     -----David "BAILOPAN" Anderson

On Tue, 17 Feb 2004, Jonny Bergstr�m wrote:

> Hey Bailopan, did you try changing the weaponbox's classname, spawning
> it, then removing it?
> I did, and I was able to remove not only hostages in my Objectives
> Converter (so it wouldn't crash when switching from CS maps), but also a
> glock I dropped on dust.
>
> -----Ursprungligt meddelande-----
> Fr�n: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] F�r Jonny Bergstr�m
> Skickat: den 17 februari 2004 10:32
> Till: [EMAIL PROTECTED]
> �mne: SV: [hlcoders] RemoveEntity: New Question



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to