Have you tried using pEnt->v.flags |= FL_KILLME; instead of RemoveEntity?
Just a thought. - voogru. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Sunday, February 15, 2004 11:51 PM To: [EMAIL PROTECTED] Subject: [hlcoders] RemoveEntity: New Question If this is a repost, sorry... my PINE is acting weird this week. Now, I know that Alfred told me not to remove CStrike entities. However, I basically have no choice... I created a mod called "CSDM" which allows for instant respawning and it became very popular, and now I have _hoardes_ of people telling me to fix it for Steam... the weapons built up on the ground and up until now I've been removing weaponboxes+contents with no problem. I have gone through a number of crafty but failed solutions, because, in the end, I have no clue what I'm doing. I have tried making my OWN hashing system of entities I remove, and blocking engine calls whose Entity/offset pointers are illegal... to no success. I have for hours watching trace outputs of how the engine reacts to entity removal. I even tried rerouting all calls to a single valid entity which was legal for CS to modify. If it's not too much trouble, I'd like to know (Alfred, I think you're the only one who can really answer this), _is there a way to RemoveEntity (weaponbox specifically) and block CS calls from crashing? And if so, what calls would need to blocked? Would it be possible to, in a future CS update, put in a checking step in the CS engine which validates that an entity can be operated on before it blindly tries to act on it and crash? Or am I utterly doomed? Thanks for any response, -----David "BAILOPAN" Anderson _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

