Hey Bailopan, did you try changing the weaponbox's classname, spawning
it, then removing it?
I did, and I was able to remove not only hostages in my Objectives
Converter (so it wouldn't crash when switching from CS maps), but also a
glock I dropped on dust.

-----Ursprungligt meddelande-----
Fr�n: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] F�r Jonny Bergstr�m
Skickat: den 17 februari 2004 10:32
Till: [EMAIL PROTECTED]
�mne: SV: [hlcoders] RemoveEntity: New Question


Hi Bailopan :-)

I just realised my "Objectives Converter" seems to have gone the same
way as your plugin since this new "caching" update. With Objectives
Converter I could make any de/cs/as/es map into any of the other by
moving/renaming/deleting entities like bomb targets, hostages, spawn
points and so on. Nothing of that seems to work anymore, and I'm not
surprised. Not that I care too much for my plugin (although I put quite
some effort in it), and I don't blame anyone for scr*wing the plugin up.
A hack is a hack. Too bad if it doesn't work anymore.

Now, if there was just some way of making that cache sync itself with
the real entities in game... :-P

/jghg

-----Ursprungligt meddelande-----
Fr�n: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] F�r [EMAIL PROTECTED]
Skickat: den 17 februari 2004 01:52
Till: [EMAIL PROTECTED]
�mne: RE: [hlcoders] RemoveEntity: New Question


Yeah, I've tried that.  I've tried everything ;]
Oh well.

     -----David "BAILOPAN" Anderson
> Have you tried using pEnt->v.flags |= FL_KILLME; instead of
RemoveEntity?

> Just a thought.

> - voogru.



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