Nope, that doesn't work =) also, I can still remove hostages fine, don't need to do anything tricky with 'em.
AssKicr can still remove scouts and USPs, with the original "safe weapon removal" algorithm CSDM used. I don't know why or how it still works for just certain weapons.
Have you tried NOT letting it get created in the first place? (i.e. intercept pfnCreateNamedEntity() and don't let "weaponbox" entities be created to begin with, assuming it uses pfnCreateNamedEntity() to create it and not pfnCreateEntity()).
Just return NULL for the edict passed back from pfnCreateNamedEntity().
-- Jeffrey "botman" Broome
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