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I have attached two example backgroundlayout files, they contain the
resolution that the background is designed for and describe how the
background is broken up. Note that each tile in the image MUST be
256x256 or less (the max texture size for low end 3d cards).

The background is automatically scaled in size to match the users chosen
resolution.


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Ryan "Professional Victim" Desgroseilliers
> Sent: Thursday, March 04, 2004 12:42 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] BackgroundLayout.txt / BackgroundLoadingLayout.txt
>
> I was wondering if anyone here had any information on these
> two files. Valve
> mentioned how the background can be more easily customized
> with this in one
> of the press releases accompanying a recent update, but to my
> knowledge
> there's no useful information available to the community
> about the actual
> format for the file beyond the "sample" files included with
> the official
> mods. Do the files support multiple resolutions? If so, how,
> and can only
> one resolution be defined as "scaled"? Do the backgrounds
> actually have to
> be broken into 256x256 chunks, or was this simply done by Valve in the
> official mods for another reason?
>
> I've tried experimenting with different syntax in the file,
> but have gotten
> unpredictable results when trying the most obvious possible
> combinations.
> Sometimes the graphics don't load properly or don't show up
> in the right
> place, and in other cases the game loads the TGAs for the
> wrong resolutions,
> overlays different resolutions' TGAs over one another, or
> produces other
> anomalies of this nature. Simply changing the resolution and using a
> different-sized "base" graphic seems to work, but I was
> wondering if there's
> any more that the file can do besides just this.
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Content-Description: BackgroundLayout.txt

resolution      800     600

resource/background/800_1_a_loading.tga         scaled          0       0
resource/background/800_1_b_loading.tga         scaled          256     0
resource/background/800_1_c_loading.tga         scaled          512     0
resource/background/800_1_d_loading.tga         scaled          768     0

resource/background/800_2_a_loading.tga         scaled          0       256
resource/background/800_2_b_loading.tga         scaled          256     256
resource/background/800_2_c_loading.tga         scaled          512     256
resource/background/800_2_d_loading.tga         scaled          768     256

resource/background/800_3_a_loading.tga         scaled          0       512
resource/background/800_3_b_loading.tga         scaled          256     512
resource/background/800_3_c_loading.tga         scaled          512     512
resource/background/800_3_d_loading.tga         scaled          768     512



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Content-Description: BackgroundLoadingLayout.txt

resolution      800     600

resource/background/800_1_a_loading.tga         scaled          0       0
resource/background/800_1_b_loading.tga         scaled          256     0
resource/background/800_1_c_loading.tga         scaled          512     0
resource/background/800_1_d_loading.tga         scaled          768     0

resource/background/800_2_a_loading.tga         scaled          0       256
resource/background/800_2_b_loading.tga         scaled          256     256
resource/background/800_2_c_loading.tga         scaled          512     256
resource/background/800_2_d_loading.tga         scaled          768     256

resource/background/800_3_a_loading.tga         scaled          0       512
resource/background/800_3_b_loading.tga         scaled          256     512
resource/background/800_3_c_loading.tga         scaled          512     512
resource/background/800_3_d_loading.tga         scaled          768     512



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