Okay, thanks.

----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 10, 2004 11:29 PM
Subject: RE: [hlcoders] BackgroundLayout.txt / BackgroundLoadingLayout.txt


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> WYSIWYG, there are no extra features in those files.
>
>
> ________________________________
>
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan
> Desgroseilliers
> Sent: Wednesday, March 10, 2004 7:01 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] BackgroundLayout.txt /
> BackgroundLoadingLayout.txt
>
>
>
> Yes, I know about that -- I did mention in the original message
> that I had
> already taken a look at the background layout files from the
> existing games,
> and that's not really what I was looking for -- they all seem to
> be
> essentially identical, and I've already changed the background's
> resolution
> successfully. I was more interested in seeing whether there was
> anything
> beyond this that the file was intended to do -- i.e. more than
> just defining
> the background image segments (specifically, whether there was
> any way to
> define two or more resolutions or resolution groups, so an image
> that was
> pre-processed through an external high-definition resize filter
> could be
> used for smaller resolutions). I appreciate the info about the
> 256x256
> limitation, though; thanks for the clarification.
>
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, March 09, 2004 2:20 AM
> Subject: RE: [hlcoders] BackgroundLayout.txt /
> BackgroundLoadingLayout.txt
>
>
> > This is a multi-part message in MIME format.
> > --
> > I have attached two example backgroundlayout files, they
> contain the
> > resolution that the background is designed for and describe
> how the
> > background is broken up. Note that each tile in the image MUST
> be
> > 256x256 or less (the max texture size for low end 3d cards).
> >
> > The background is automatically scaled in size to match the
> users chosen
> > resolution.
> >
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Ryan "Professional Victim" Desgroseilliers
> > > Sent: Thursday, March 04, 2004 12:42 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: [hlcoders] BackgroundLayout.txt /
> BackgroundLoadingLayout.txt
> > >
> > > I was wondering if anyone here had any information on these
> > > two files. Valve
> > > mentioned how the background can be more easily customized
> > > with this in one
> > > of the press releases accompanying a recent update, but to
> my
> > > knowledge
> > > there's no useful information available to the community
> > > about the actual
> > > format for the file beyond the "sample" files included with
> > > the official
> > > mods. Do the files support multiple resolutions? If so, how,
> > > and can only
> > > one resolution be defined as "scaled"? Do the backgrounds
> > > actually have to
> > > be broken into 256x256 chunks, or was this simply done by
> Valve in the
> > > official mods for another reason?
> > >
> > > I've tried experimenting with different syntax in the file,
> > > but have gotten
> > > unpredictable results when trying the most obvious possible
> > > combinations.
> > > Sometimes the graphics don't load properly or don't show up
> > > in the right
> > > place, and in other cases the game loads the TGAs for the
> > > wrong resolutions,
> > > overlays different resolutions' TGAs over one another, or
> > > produces other
> > > anomalies of this nature. Simply changing the resolution and
> using a
> > > different-sized "base" graphic seems to work, but I was
> > > wondering if there's
> > > any more that the file can do besides just this.
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> > Content-Description: BackgroundLayout.txt
> >
> > resolution 800 600
> >
> > resource/background/800_1_a_loading.tga scaled 0 0
> > resource/background/800_1_b_loading.tga scaled 256 0
> > resource/background/800_1_c_loading.tga scaled 512 0
> > resource/background/800_1_d_loading.tga scaled 768 0
> >
> > resource/background/800_2_a_loading.tga scaled 0 256
> > resource/background/800_2_b_loading.tga scaled 256 256
> > resource/background/800_2_c_loading.tga scaled 512 256
> > resource/background/800_2_d_loading.tga scaled 768 256
> >
> > resource/background/800_3_a_loading.tga scaled 0 512
> > resource/background/800_3_b_loading.tga scaled 256 512
> > resource/background/800_3_c_loading.tga scaled 512 512
> > resource/background/800_3_d_loading.tga scaled 768 512
> >
> >
> >
> > --
> > Content-Description: BackgroundLoadingLayout.txt
> >
> > resolution 800 600
> >
> > resource/background/800_1_a_loading.tga scaled 0 0
> > resource/background/800_1_b_loading.tga scaled 256 0
> > resource/background/800_1_c_loading.tga scaled 512 0
> > resource/background/800_1_d_loading.tga scaled 768 0
> >
> > resource/background/800_2_a_loading.tga scaled 0 256
> > resource/background/800_2_b_loading.tga scaled 256 256
> > resource/background/800_2_c_loading.tga scaled 512 256
> > resource/background/800_2_d_loading.tga scaled 768 256
> >
> > resource/background/800_3_a_loading.tga scaled 0 512
> > resource/background/800_3_b_loading.tga scaled 256 512
> > resource/background/800_3_c_loading.tga scaled 512 512
> > resource/background/800_3_d_loading.tga scaled 768 512
> >
> >
> >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> _______________________________________________
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>
>
>
> --
>
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>
>


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