This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
WYSIWYG, there are no extra features in those files.


________________________________

        From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan
Desgroseilliers
        Sent: Wednesday, March 10, 2004 7:01 PM
        To: [EMAIL PROTECTED]
        Subject: Re: [hlcoders] BackgroundLayout.txt /
BackgroundLoadingLayout.txt



        Yes, I know about that -- I did mention in the original message
that I had
        already taken a look at the background layout files from the
existing games,
        and that's not really what I was looking for -- they all seem to
be
        essentially identical, and I've already changed the background's
resolution
        successfully. I was more interested in seeing whether there was
anything
        beyond this that the file was intended to do -- i.e. more than
just defining
        the background image segments (specifically, whether there was
any way to
        define two or more resolutions or resolution groups, so an image
that was
        pre-processed through an external high-definition resize filter
could be
        used for smaller resolutions). I appreciate the info about the
256x256
        limitation, though; thanks for the clarification.

        ----- Original Message -----
        From: "Alfred Reynolds" <[EMAIL PROTECTED]>
        To: <[EMAIL PROTECTED]>
        Sent: Tuesday, March 09, 2004 2:20 AM
        Subject: RE: [hlcoders] BackgroundLayout.txt /
BackgroundLoadingLayout.txt


        > This is a multi-part message in MIME format.
        > --
        > I have attached two example backgroundlayout files, they
contain the
        > resolution that the background is designed for and describe
how the
        > background is broken up. Note that each tile in the image MUST
be
        > 256x256 or less (the max texture size for low end 3d cards).
        >
        > The background is automatically scaled in size to match the
users chosen
        > resolution.
        >
        >
        > > -----Original Message-----
        > > From: [EMAIL PROTECTED]
        > > [mailto:[EMAIL PROTECTED] On Behalf Of
        > > Ryan "Professional Victim" Desgroseilliers
        > > Sent: Thursday, March 04, 2004 12:42 PM
        > > To: [EMAIL PROTECTED]
        > > Subject: [hlcoders] BackgroundLayout.txt /
BackgroundLoadingLayout.txt
        > >
        > > I was wondering if anyone here had any information on these
        > > two files. Valve
        > > mentioned how the background can be more easily customized
        > > with this in one
        > > of the press releases accompanying a recent update, but to
my
        > > knowledge
        > > there's no useful information available to the community
        > > about the actual
        > > format for the file beyond the "sample" files included with
        > > the official
        > > mods. Do the files support multiple resolutions? If so, how,
        > > and can only
        > > one resolution be defined as "scaled"? Do the backgrounds
        > > actually have to
        > > be broken into 256x256 chunks, or was this simply done by
Valve in the
        > > official mods for another reason?
        > >
        > > I've tried experimenting with different syntax in the file,
        > > but have gotten
        > > unpredictable results when trying the most obvious possible
        > > combinations.
        > > Sometimes the graphics don't load properly or don't show up
        > > in the right
        > > place, and in other cases the game loads the TGAs for the
        > > wrong resolutions,
        > > overlays different resolutions' TGAs over one another, or
        > > produces other
        > > anomalies of this nature. Simply changing the resolution and
using a
        > > different-sized "base" graphic seems to work, but I was
        > > wondering if there's
        > > any more that the file can do besides just this.
        > >
        > >
        > > _______________________________________________
        > > To unsubscribe, edit your list preferences, or view the list
        > > archives, please visit:
        > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
        > >
        > >
        > --
        > Content-Description: BackgroundLayout.txt
        >
        > resolution 800 600
        >
        > resource/background/800_1_a_loading.tga scaled 0 0
        > resource/background/800_1_b_loading.tga scaled 256 0
        > resource/background/800_1_c_loading.tga scaled 512 0
        > resource/background/800_1_d_loading.tga scaled 768 0
        >
        > resource/background/800_2_a_loading.tga scaled 0 256
        > resource/background/800_2_b_loading.tga scaled 256 256
        > resource/background/800_2_c_loading.tga scaled 512 256
        > resource/background/800_2_d_loading.tga scaled 768 256
        >
        > resource/background/800_3_a_loading.tga scaled 0 512
        > resource/background/800_3_b_loading.tga scaled 256 512
        > resource/background/800_3_c_loading.tga scaled 512 512
        > resource/background/800_3_d_loading.tga scaled 768 512
        >
        >
        >
        > --
        > Content-Description: BackgroundLoadingLayout.txt
        >
        > resolution 800 600
        >
        > resource/background/800_1_a_loading.tga scaled 0 0
        > resource/background/800_1_b_loading.tga scaled 256 0
        > resource/background/800_1_c_loading.tga scaled 512 0
        > resource/background/800_1_d_loading.tga scaled 768 0
        >
        > resource/background/800_2_a_loading.tga scaled 0 256
        > resource/background/800_2_b_loading.tga scaled 256 256
        > resource/background/800_2_c_loading.tga scaled 512 256
        > resource/background/800_2_d_loading.tga scaled 768 256
        >
        > resource/background/800_3_a_loading.tga scaled 0 512
        > resource/background/800_3_b_loading.tga scaled 256 512
        > resource/background/800_3_c_loading.tga scaled 512 512
        > resource/background/800_3_d_loading.tga scaled 768 512
        >
        >
        >
        > --
        >
        > _______________________________________________
        > To unsubscribe, edit your list preferences, or view the list
archives,
        please visit:
        > http://list.valvesoftware.com/mailman/listinfo/hlcoders
        >
        >


        _______________________________________________
        To unsubscribe, edit your list preferences, or view the list
archives, please visit:
        http://list.valvesoftware.com/mailman/listinfo/hlcoders



--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to