Yes, I know about that -- I did mention in the original message that I had
already taken a look at the background layout files from the existing games,
and that's not really what I was looking for -- they all seem to be
essentially identical, and I've already changed the background's resolution
successfully. I was more interested in seeing whether there was anything
beyond this that the file was intended to do -- i.e. more than just defining
the background image segments (specifically, whether there was any way to
define two or more resolutions or resolution groups, so an image that was
pre-processed through an external high-definition resize filter could be
used for smaller resolutions). I appreciate the info about the 256x256
limitation, though; thanks for the clarification.

----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 09, 2004 2:20 AM
Subject: RE: [hlcoders] BackgroundLayout.txt / BackgroundLoadingLayout.txt


> This is a multi-part message in MIME format.
> --
> I have attached two example backgroundlayout files, they contain the
> resolution that the background is designed for and describe how the
> background is broken up. Note that each tile in the image MUST be
> 256x256 or less (the max texture size for low end 3d cards).
>
> The background is automatically scaled in size to match the users chosen
> resolution.
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Ryan "Professional Victim" Desgroseilliers
> > Sent: Thursday, March 04, 2004 12:42 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlcoders] BackgroundLayout.txt / BackgroundLoadingLayout.txt
> >
> > I was wondering if anyone here had any information on these
> > two files. Valve
> > mentioned how the background can be more easily customized
> > with this in one
> > of the press releases accompanying a recent update, but to my
> > knowledge
> > there's no useful information available to the community
> > about the actual
> > format for the file beyond the "sample" files included with
> > the official
> > mods. Do the files support multiple resolutions? If so, how,
> > and can only
> > one resolution be defined as "scaled"? Do the backgrounds
> > actually have to
> > be broken into 256x256 chunks, or was this simply done by Valve in the
> > official mods for another reason?
> >
> > I've tried experimenting with different syntax in the file,
> > but have gotten
> > unpredictable results when trying the most obvious possible
> > combinations.
> > Sometimes the graphics don't load properly or don't show up
> > in the right
> > place, and in other cases the game loads the TGAs for the
> > wrong resolutions,
> > overlays different resolutions' TGAs over one another, or
> > produces other
> > anomalies of this nature. Simply changing the resolution and using a
> > different-sized "base" graphic seems to work, but I was
> > wondering if there's
> > any more that the file can do besides just this.
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
> Content-Description: BackgroundLayout.txt
>
> resolution 800 600
>
> resource/background/800_1_a_loading.tga scaled 0 0
> resource/background/800_1_b_loading.tga scaled 256 0
> resource/background/800_1_c_loading.tga scaled 512 0
> resource/background/800_1_d_loading.tga scaled 768 0
>
> resource/background/800_2_a_loading.tga scaled 0 256
> resource/background/800_2_b_loading.tga scaled 256 256
> resource/background/800_2_c_loading.tga scaled 512 256
> resource/background/800_2_d_loading.tga scaled 768 256
>
> resource/background/800_3_a_loading.tga scaled 0 512
> resource/background/800_3_b_loading.tga scaled 256 512
> resource/background/800_3_c_loading.tga scaled 512 512
> resource/background/800_3_d_loading.tga scaled 768 512
>
>
>
> --
> Content-Description: BackgroundLoadingLayout.txt
>
> resolution 800 600
>
> resource/background/800_1_a_loading.tga scaled 0 0
> resource/background/800_1_b_loading.tga scaled 256 0
> resource/background/800_1_c_loading.tga scaled 512 0
> resource/background/800_1_d_loading.tga scaled 768 0
>
> resource/background/800_2_a_loading.tga scaled 0 256
> resource/background/800_2_b_loading.tga scaled 256 256
> resource/background/800_2_c_loading.tga scaled 512 256
> resource/background/800_2_d_loading.tga scaled 768 256
>
> resource/background/800_3_a_loading.tga scaled 0 512
> resource/background/800_3_b_loading.tga scaled 256 512
> resource/background/800_3_c_loading.tga scaled 512 512
> resource/background/800_3_d_loading.tga scaled 768 512
>
>
>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to