Yes, I know about that -- I did mention in the original message that I had already taken a look at the background layout files from the existing games, and that's not really what I was looking for -- they all seem to be essentially identical, and I've already changed the background's resolution successfully. I was more interested in seeing whether there was anything beyond this that the file was intended to do -- i.e. more than just defining the background image segments (specifically, whether there was any way to define two or more resolutions or resolution groups, so an image that was pre-processed through an external high-definition resize filter could be used for smaller resolutions). I appreciate the info about the 256x256 limitation, though; thanks for the clarification.
----- Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 09, 2004 2:20 AM Subject: RE: [hlcoders] BackgroundLayout.txt / BackgroundLoadingLayout.txt > This is a multi-part message in MIME format. > -- > I have attached two example backgroundlayout files, they contain the > resolution that the background is designed for and describe how the > background is broken up. Note that each tile in the image MUST be > 256x256 or less (the max texture size for low end 3d cards). > > The background is automatically scaled in size to match the users chosen > resolution. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Ryan "Professional Victim" Desgroseilliers > > Sent: Thursday, March 04, 2004 12:42 PM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] BackgroundLayout.txt / BackgroundLoadingLayout.txt > > > > I was wondering if anyone here had any information on these > > two files. Valve > > mentioned how the background can be more easily customized > > with this in one > > of the press releases accompanying a recent update, but to my > > knowledge > > there's no useful information available to the community > > about the actual > > format for the file beyond the "sample" files included with > > the official > > mods. Do the files support multiple resolutions? If so, how, > > and can only > > one resolution be defined as "scaled"? Do the backgrounds > > actually have to > > be broken into 256x256 chunks, or was this simply done by Valve in the > > official mods for another reason? > > > > I've tried experimenting with different syntax in the file, > > but have gotten > > unpredictable results when trying the most obvious possible > > combinations. > > Sometimes the graphics don't load properly or don't show up > > in the right > > place, and in other cases the game loads the TGAs for the > > wrong resolutions, > > overlays different resolutions' TGAs over one another, or > > produces other > > anomalies of this nature. Simply changing the resolution and using a > > different-sized "base" graphic seems to work, but I was > > wondering if there's > > any more that the file can do besides just this. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > Content-Description: BackgroundLayout.txt > > resolution 800 600 > > resource/background/800_1_a_loading.tga scaled 0 0 > resource/background/800_1_b_loading.tga scaled 256 0 > resource/background/800_1_c_loading.tga scaled 512 0 > resource/background/800_1_d_loading.tga scaled 768 0 > > resource/background/800_2_a_loading.tga scaled 0 256 > resource/background/800_2_b_loading.tga scaled 256 256 > resource/background/800_2_c_loading.tga scaled 512 256 > resource/background/800_2_d_loading.tga scaled 768 256 > > resource/background/800_3_a_loading.tga scaled 0 512 > resource/background/800_3_b_loading.tga scaled 256 512 > resource/background/800_3_c_loading.tga scaled 512 512 > resource/background/800_3_d_loading.tga scaled 768 512 > > > > -- > Content-Description: BackgroundLoadingLayout.txt > > resolution 800 600 > > resource/background/800_1_a_loading.tga scaled 0 0 > resource/background/800_1_b_loading.tga scaled 256 0 > resource/background/800_1_c_loading.tga scaled 512 0 > resource/background/800_1_d_loading.tga scaled 768 0 > > resource/background/800_2_a_loading.tga scaled 0 256 > resource/background/800_2_b_loading.tga scaled 256 256 > resource/background/800_2_c_loading.tga scaled 512 256 > resource/background/800_2_d_loading.tga scaled 768 256 > > resource/background/800_3_a_loading.tga scaled 0 512 > resource/background/800_3_b_loading.tga scaled 256 512 > resource/background/800_3_c_loading.tga scaled 512 512 > resource/background/800_3_d_loading.tga scaled 768 512 > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

