Hi, I just come from a new mod's site. I was a bit shocked of their way to make a certain prefab copy protection system. It is a Hammer prefab. To make it unusable in other mods they bind it to dozens of special entities.

I think this can't be good for the server performance and net traffic, right?
If this way of protection system should really be avoided, would it be possible to use 
a .mdl file and xor it with a bit-mask repeatedly? Could the .mdl be saved 'encoded' 
and converted back in memory when the game dll loads? (This would mean that the SDK 
must allow to load models into the engine from a memory location rather than from the 
disk!)

Thanks for all input.
Marco

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