Marco Leise escribi�:
Hi, I just come from a new mod's site. I was a bit shocked of their way to make a certain prefab copy protection system. It is a Hammer prefab. To make it unusable in other mods they bind it to dozens of special entities.
I think this can't be good for the server performance and net traffic, right? If this way of protection system should really be avoided, would it be possible to use a .mdl file and xor it with a bit-mask repeatedly? Could the .mdl be saved 'encoded' and converted back in memory when the game dll loads? (This would mean that the SDK must allow to load models into the engine from a memory location rather than from the disk!)
Thanks for all input. Marco
short response:
If you want something secure, avoid using computers.
Yeah, lol. Thank you very much. It's not ME wanting it secure. It is me wanting to see this mod evolve into a more professional manner and becoming easier to map for and becoming faster to play. So it would have been nice if you just told me if it is possible to use a model from memory in Half-Life mods rather than from the disk. In other words: Is there only one way to load a model and does this way force you to only enter a name like 'mymodel' and the procedure searches for 'mymodel.mdl' in the mod directory, the valve directory and all .paks?
Please... *echo* *echo* I get the feeling it is very quiet here recently... Marco
(P.S.: Don't reply with anything that has to do with philosophy or moral, thx :P)
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