Thanks Jeff. I'll look into these but ...

If I make a map and send it out there, I can't control all the servers. They
won't necessarily have "sv_allowmonsters 1", or plug ins.

I though I thought I tried Monster_Furniture and I remember it didn't work.

I will try again.
Maybe my .FDG is old or foobared?







-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman"
Broome
Sent: Monday, April 26, 2004 2:25 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Mapping question ...

K. Mike Bradley wrote:

> I see several maps with models in them but I can't see how this is done.

Any entity that has a "model" key could be used to display a model while the
game is running.

> I've noticed that Monster's can't be in a deathmatch. They just don't
> appear.

Actually, they do spawn, but they get removed on the next frame.  Put...

sv_allowmonsters 1

...in your server.cfg file to cause them not to get removed.

> If I wanted to put a cool tree or shrub model in my map how would I?
>
> Monster generic wont even show up.

Try "monster_furniture" instead.

> Also, Why did we not allow monsters in CS maps? (I assume it uses
> deathmatch code).

See this...

http://planethalflife.com/botman/monster.shtml

--
Jeffrey "botman" Broome

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