Thanks Jeff. I'll look into these but ... If I make a map and send it out there, I can't control all the servers. They won't necessarily have "sv_allowmonsters 1", or plug ins.
I though I thought I tried Monster_Furniture and I remember it didn't work. I will try again. Maybe my .FDG is old or foobared? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman" Broome Sent: Monday, April 26, 2004 2:25 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Mapping question ... K. Mike Bradley wrote: > I see several maps with models in them but I can't see how this is done. Any entity that has a "model" key could be used to display a model while the game is running. > I've noticed that Monster's can't be in a deathmatch. They just don't > appear. Actually, they do spawn, but they get removed on the next frame. Put... sv_allowmonsters 1 ...in your server.cfg file to cause them not to get removed. > If I wanted to put a cool tree or shrub model in my map how would I? > > Monster generic wont even show up. Try "monster_furniture" instead. > Also, Why did we not allow monsters in CS maps? (I assume it uses > deathmatch code). See this... http://planethalflife.com/botman/monster.shtml -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

