I'd check for messages being sent a LOT at the same time (Think functions
especially). It seems as though this '57' deal had something do with
overflows. I was doing checks and junk in the Think function of our game
rules for when a server changed a cvar (allow_spectators, mp_specteam, etc)
and found that if I just moved those to the InitHUD function it stops (or at
least lessens) the players from being dropped. It has its downsides though,
because now for everybody to get the new cvar value the server has to either
be restarted or every player has to reconnect (since its in the InitHUD
function).

-Cale

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Banfield
Sent: Tuesday, May 25, 2004 6:08 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] UserMsg 57..... ?

Its not just FA and NS that have had this.  My mod, BG has had it (and
still does) and i remember Kuja saying DPB had it too.  Is it possible
this is a steam or sdk bug as the chance of 4 wildly different mods
causing the same error are extremely low imho.  If we we're mismatching
wouldn't we be having different usermsg number's each time ( or am I
misunderstanding something here ).  I'd love to see a resolution to this
as well.

Thanks

Ben

Cale Dunlap wrote:

> Oh.....
> Crap.....
>
> Ok, I'll check out all the messages and make sure they're parsed
correctly.
> Thanks Alfred!
>
> -Cale
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
> Sent: Monday, May 24, 2004 12:43 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] UserMsg 57..... ?
>
> There is no usermsg 57, the engine defined ones stop at 56 (and mod
> created ones start at 64). Sounds like you are corrupting your network
> steam (by mismatching what the server sends and how the client parses it
> typically).
>
> - Alfred
>
>
>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of
>>Cale Dunlap
>>Sent: Sunday, May 23, 2004 5:26 PM
>>To: [EMAIL PROTECTED]
>>Subject: [hlcoders] UserMsg 57..... ?
>>
>>This is a multi-part message in MIME format.
>>--
>>[ Picked text/plain from multipart/alternative ]
>>What is UserMsg #57. I've determined it to be within the engine.. Its
>>causing crashes in FA right now and I'm having a difficult
>>time figuring out
>>why. If I can find out what the message contains I can
>>probably figure out
>>where its being sent from. The error steam has been giving is
>>"UserMsg 57
>>not present on client".
>>
>>Valve guys help out pzl? *puppy dog face*
>>
>>-Cale


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